
- Majesty 2 monster kingdom walkthrough mission 3 upgrade#
- Majesty 2 monster kingdom walkthrough mission 3 free#
Big Trouble is an exception because the "immunity to knockback" is given to your heroes as a special event only ONCE, and if you don't already have the heroes recruited, then they can't get the immunity if you've promoted them after the event.ĭauros/Fervus have slightly more defensive stats per level up and less offensive stats, BUT I think the way the bosses work discourages this - Krolm/Helia still start with 3X the normal ranger/warrior health so they're still good enough, and most of the bosses are dangerous because of "sustained" damage rather than "burst damge", so the extra offense stats are more useful. I recomend that in every level (EXCEPT -the big trouble) that you save up money to promote an existing hero into a Temple hero instead of buying a level 1 temple hero. Most levels only have 3 available but some can go up to 4 (final level only has 6). When you get to the later levels Warriors and Rangers are ONLY important to be built just to get a "headstart" on leveling up your temple heroes - don't even bother buying their guild upgrades.Įxploration is postivie on some levels and VERY NEGATIVE on other levels - this depends on if the lairs are triggered to become active due to "days passed" or "when first discovered" - in most missions it's days passed so exploration is good, but on a level like "the demon's advisor" it will cause high level monsters to attack you a lot earlier than nomral.įor the Temples - I prefer 1 Krolm, 1 Helia, 1 Agrela - in most levels. Getting your first Temple built usuallly invovles some pretty hard combat, but Rogue's ability to "chain stun" lets them beat elementals more easily than any other hero.

After your kingdom is "stable" from monster attacks, you usually want to get a palace level 3 and build a temple, because the bosses in the 2nd half of the game are REALLY designed to be fought only by the Temple heroes. If you have multiple guilds of the same kind - only one needs to actually research hero upgrades - heroes can buy stuff from any guild of their type.Īfter level 8, the game will have Holy Grounds in almost every level - these come in 3 varieties (ungarded) (lighting elemental) (fire elemental) - ALWAYS fight lighting (much weaker) rather than fire if you have a choice.
Majesty 2 monster kingdom walkthrough mission 3 upgrade#
Rogues also have 1.5 times the attack level up of warriors and ranger heroes - I think this is because Rogues can't promote at all, but it makes their earlygame advantage REALLY good, and in missions where you aren't allowed to build temples and you never upgrade the warrior/rangers at all, the rogues STAY better even in the lategame. However with stun, and especially if you have 2 guilds (or even 3 guilds) for 6-9 rogues, the monsters will get "chain stunned" and be helpless and beatable. The importance of Rogues is REALLY from level 6 onward, you can't actually research (stun) before that - so Ranger>Cleric or Warrior>Cleric are better - Stun is important because the first "high level monster" attacks - things like werewolves, werebears, dragons, and ancient liches - is very dangerous - These things can kill ballista towers (unless they are at least 2 and overlapping).

You can put a guard tower to plug a minor enemy lair near your palace You can do wizards first if forced to do it (the Mad mage level) or if you are very careful with your guard towers. Go Rogue 1st Clerics 2nd on MOST maps, but Cleric 1st Rogue 2nd for maps with Flying Sepents / Imps as the first enemies.
Majesty 2 monster kingdom walkthrough mission 3 free#
If you can reach a monster lair on day 1 before anything has come out, you can use it to level up power level your first guild of heros risk free. I had started to write a guide for this game, but I decided that I was too wordy compared to the one on Gamefaqs for saying almost the same advice.
